Gunvolt (
shockingblue) wrote2019-01-04 05:14 pm
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App, Daybreak Academy
PLAYER INFORMATION
NAME: Triad Orion
CONTACT: Triadorion at the Plurk thing or at
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OTHER CHARACTER(S) IN GAME: N/A
CANON INFORMATION
CHARACTER NAME: Gunvolt
CANON: Azure Striker Gunvolt
HISTORY: Here
STRENGTHS:
Courageous: Gunvolt regularly faces life threatening situations against some of the most powerful beings in his setting, all for the purpose of defending the peace in his world, and preventing genocide of either normal humans or the gifted Adepts.
Mentally Durable: Gunvolt has been through some terrible things in his life: being an orphan, being abducted by what amounts to an evil cyberpunk-mad science corporation, getting a "Septima" he never asked for implanted into him, and with it being horribly experimented on for quite some period of time. His troubles didn't end there; even after he was rescued, he spent his time fighting and training to strike back at the Sumeragi Group, only to eventually be betrayed by the one he trusted most, and losing someone else he had become close to. Through all of this, though, Gunvolt kept true to himself, his ideals, his sense of justice, and managed to never break mentally for long, in spite of everything that happened to him; the longest period of breakdown was after the events of the true ending in Azure Striker Gunvolt 1, but by the events of ASG2 a few months later, Gunvolt had recovered. While he does bear some signs of scarring, his mental and emotional fortitude are vast, especially for his age.
Compassionate: Gunvolt manages to be compassionate to others, even those who might do him harm or someone he's never met. He refused to murder an innocent girl in cold blood, despite being ordered to by his father figure, Asimov, going so far as to resign from QUILL on the spot and instead taking in the victim. While in a dangerous area, Gunvolt offered to help a woman who was confused and lost as well, without a bit of hesitation. Frequently, he will attempt to reason with his enemies to disarm a situation without violence too. This kindness and compassion cements him as largely heroic, resorting to lethal force as a last resort.
FLAWS:
Compassionate: Though this is one of Gunvolt's strengths, it has been shown to be one of his weaknesses as well. The incident involving the woman in the dangerous area turned out to be Elise, the very opponent he was sent to dispatch, and he nearly got himself caught in a trap because of it. Though Gunvolt isn't stupid, there are times when his compassion might endanger him, such as against Copen while attempting to reason that they shouldn't be enemies when he's very much interested in eliminating all Adepts regardless of affiliation. However, if one proves that they cannot be redeemed or trusted, Gunvolt will pull out all the stops. A trap baited to work against his conscience and goodwill can be effective, but it only works as long as he doesn't see through one's intentions.
Trusting: Gunvolt often has an issue of putting too much trust in those that are close to him, and that sometimes gets him badly burned. Asimov is the greatest example of this happening: he trusted Asimov as a father figure, mentor, and leader... and while he wouldn't compromise his moral compass, he fully admitted that he would've done "almost anything" for him if he asked. This led to a betrayal that nearly cost him his life, and cost Joule her physical form. Moreover, he put his trust into a boy named Xiao Wu in ASG2, who appeared on the level... but the secret ending revealed Xiao Wu has his own machinations in play, but claims they aren't anything bad... but that Gunvolt should not be trusted with the power of the Muse. Considering Gunvolt's connection to The Muse (Joule, for much of the story), this is something of a deep, personal betrayal that Gunvolt is yet to discover in the series. Suffice it to say, the Gunvolt being unsuspecting of a wolf in sheep's clothing might prove to be a downfall for him.
Rebellious: Gunvolt, despite everything he's been through, is still a teenager, and a young one at that. At 14 years old, GV's sense of youthful rebelliousness can be a sticking point, particularly combined with his strong view of right and wrong and sense of justice. This can lead him to being rash: though refusing to kill Joule on Asimov's orders was undoubtedly the right thing to do morally, up and leaving QUILL on the spot left him in a position where he could now only operate alone, without the support network he had. At that point, he became completely on his own, taking whatever jobs he could to get by as a freelance mercenary, in effect. Though he was fortunate enough to still be contracted out by QUILL afterward, this kind of rebelliousness leads him to eschew authority and take matters in his own hands... sometimes without the benefit of seeing the bigger picture.
Canon Abilities: Powers and Abilities.
AU INFORMATION
AU CHARACTER NAME: Gustav, but prefers "GV". Also, his codename from QUILL is "Gunvolt" or "Azure Striker." He prefers either GV or Gunvolt to "Gustav," however. Being an orphan, he has no surname that he can recall.
AGE: 14
GRADE: 9, Freshman, High School
AU BACKSTORY: Born only with the name Gustav, he was orphaned under circumstances he has no recollection of. He never knew his parents, never learned anything concrete about them, and his earliest memories were being at an orphanage somewhere in Japan. His blonde hair and blue eyes made him stand out amongst the other orphans and he was passed over for adoption at every turn. Eventually, the orphanage headmaster arranged to transport him overseas to Europe, with the hope that he might have more luck for adoption there. It was meant as an act of good faith, but it uprooted Gustav from what little grounding he had. He was transferred to a center in Germany, and was cycled through several more facilities in Germany and France. After what would be his final transfer to an orphanage in France by the age of ten, he discovered he had a strange talent. While Runic Inscription was typically something that needed to be studied and practiced, he discovered that in writing his name in a stylized manner on a gifted soccer ball led it to having strange effects. Notably, he found he had increased control with it while playing with it, and that it seemed to "favor" him when used in a group; it was easier for him to steal, intercept, and shoot this ball than it was for any other.
As chance would have it, a man named Asimov paid the orphanage a visit when one of the workers he was acquainted with heard about this odd happening. Asimov took one look at the ball and the young boy who had inscribed it, and immediately knew what he saw. He offered the boy a chance to join his organization, QUILL, alluding to the fact that this talent could take him far in life, and that he had great potential. Knowing this meant an adoption, and that Asimov was the first person to really show interest in him, even if it was for this strange talent of his, he accepted the offer. Gustav was quickly processed, and joined Asimov on his trip to QUILL headquarters. Though Asimov was often a stoic man, that he cared for his protege was obvious to others around him. At QUILL, Gustav more frequently went by the nickname "GV," and he met two others who became close friends and family with: a fellow Runic Inscriptionist named Zeno, and a largely normal young woman named Moniqa. Moniqa became something of a big sister to him, and Zeno was a secondary teacher and friend: he often helped progress GV's growth when Asimov was not actively teaching him.
GV showed a startling level of talent at Inscription when given real instruction. He learned quickly, adapting ideas and experimenting with things on his own. Asimov's perception that GV had a lot of untapped potential proved to be quite apt; even Zeno agreed in private that GV might be some kind of natural at it, but both wondered if something else was actually behind his growth in the craft. Still, GV honed his craft for a few years, until Zeno and Asimov agreed to start taking him on easy missions to train the boy to help fight against the encroaching darkness. The first couple of missions went swimmingly, and GV proved very apt with his runic gear as well.
However, the third mission took a sharp downward turn; to the point that GV and Zeno were in grave danger. Pinned down with little hope of rescue or survival, the forces of the Outland Undead pushed in for the kill, something inside Gustav... changed. Some kind of feeling he'd been only vaguely aware of suddenly snapped into existence, filling his body with incredible power. Manifesting as a blue aura, GV crackled with electricity and lightning, the very presence of which was anathema to the Undead, with any who drew close getting obliterated. This gave Zeno and himself enough time to complete the mission and escape. The Flame powers within him revealed, GV was left confused and a little lost by the change, and whenever he tried to call upon his Flame again, his control over it was only a fraction of what it had been the first time. Asimov mused that it might be a measure of need that inspired him the first time, and that his protege could likely achieve much greater control with training and practice. With Asimov now having a theory about where GV's runic abilities came from, a sort of dormant tie in with his Flame, he suggested Gunvolt attempt to use those more stable abilities to help direct his more wild powers. With that, Asimov gave him more official QUILL codenames: "Gunvolt," after his original nickname, and "The Azure Striker" thanks to the vibrant blue lightning his Flame powers produced.
Gunvolt's training continued for a few more months, which included crafting runic gear meant to stabilize, work with, and even enhance his natural gifts. While now he can control and direct his Flame more aptly, much of his potential still lays dormant. Asimov speculated that maybe he needed a change of scenery, and more teachers than merely him and Zeno. Asimov gave Gunvolt a choice: to continue on the way he was going, or to enroll into the prestigious Daybreak Academy, who might teach him a wealth of new things and accelerate his growth and help save humanity that way. Gunvolt knew what the answer was, and what he wanted aligned exactly with what Asimov suggested: in order to make himself stronger and able to help save the world, he opted to enroll in the Academy.
Gunvolt will be a new arrival at the academy, bringing with him little more than his runic equipment, some civilian clothes, and a certain soccer ball for good luck.
AU PERSONALITY DEVIATION: Given Gunvolt was never kidnapped or experimented on by Sumeragi and his Flame powers are naturally his own, he does not suffer from any bad memories of it, and with it carries considerably less emotional baggage and scarring of that nature. Instead, he grew up with a lot of frustration for being passed around various orphanages growing up, never finding much of a family or company until he was discovered by Asimov and recruited to QUILL. He has some cynical views on the adoption system for failing him (and many others, as it turns out) and would be an advocate for adoption procedural reform. He'll also carry some envy for healthy family units, but nothing to the degree of toxicity; though he'll be less of a fan of holidays celebrating family because he didn't have one until Asimov recruited him.
RACE: Human
SECRET SOCIETY: Both Rune Guard (Member of QUILL) and Candle (Flame).
Gunvolt was headhunted by a man named Asimov when he was about ten, offering the promising rune inscriptionist a position in his small guild, QUILL. QUILL was pointedly different than many other rune guilds, who were often focused on hereditary bonds and tradition, and while many of them were grounded, Asimov saw them as staid and unmovable. By comparison, QUILL cares less about family lines, less about tradition, and more about results, as well as being more proactive with eventually sharing inscription with all of mankind, not just merely already existing magical forces. Gunvolt is a student of this ideology thanks to Asimov's teachings, and during his time at QUILL, Asimov helped Gunvolt improve his skills at creation, focusing on imbuing weapons and armor with enchantments of various sorts. Gunvolt took to the craft unusually well, to the point that it was curious even for other members of QUILL. He quickly learned how to operate his own rune gear... enough that he ended up going on missions around the time he was thirteen, focusing on driving back Outland invasions into the prime plane. As mentioned in his history, Gunvolt's real power as a Candle awoke in a moment of extreme stress, and his powers focus heavily around the dominion of electricity and its applications.
Several months after Gunvolt's real awakening, at Asimov's suggestion, Gunvolt enrolled in Daybreak Academy. A broader education and exposure to more ideas and experiences could serve to help temper Gunvolt's powers and make him a valuable light in the darkness.
POWERS: For the most part, Gunvolt's Flame powers function very similarly to his Septimal abilities in canon: he has the potential to control electricity and lightning, creating it, and bending it to his will when need be. Asimov firmly believes Gunvolt's potential for power ranks incredibly well among Candles, but it will only truly manifest with control, practice, discipline, and experience. As such, several of Gunvolt's abilities will be locked down, unavailable, or weaker in this early state of his life as a Flame. After all, part of coming to Daybreak was to learn how to truly harness his powers.
At the start, his abilities are primarily limited toward using his Radiance (which effectively acts as his Flashfield from the game), channeling lightning bolts from his hands and Radiance, using his Dart Leader pistol to direct them where they need to go, and his Astrasphere skill, which functions as something of a limit break at this point. He can temporarily boost his speed as well, with the help of his runic equipment in tandem with a burst of electrical power, something akin to an electromagnetic boost. Essentially, this is his most basic kit from Azure Striker Gunvolt. However, worrying about "EP" and "Overheat" is something of a nuisance in RP, and is more of a gameplay mechanic. Instead of Overheating or running out of EP, overusing his power will naturally lead to Gunvolt getting tired and worn out, requiring some rest. This could be for a few seconds to an extended rest, depending how much GV pushes himself, especially early on.
The chief differences immediately are that his Flashfield doesn't yet act like a shield from certain types of physical projectiles, that he lacks his Prevasion ability, and that his Astrasphere skill is significantly weaker than it is in canon starting out. Though still damaging, Gunvolt hasn't learned yet how to properly channel his power into it efficiently yet. However, this will likely be the first skill of his to reach full power, and will do so fairly early.
To supplement his initial powers, he has a set of runic inscribed equipment. Mostly in the form of his gun, his boots, and a pendant, these items feed off his innate Flame power to operate, effectively acting as a mix of "Force Multiplier" and "crutch" for him. Most notable is his weapon, the Dart Leader. A handgun in design, the weapon acts like a miniature railgun for firing specialized darts at his opponents; though the weapon might sound powerful by nature, the damage the Dart Leader does on its own is rather minuscule. The point isn't to neutralize the target with the pistol. The idea is to "Tag" a target with miniaturized but highly conductive darts that Gunvolt's Flame powers will jump to automatically in combat, allowing Gunvolt to target multiple foes at once, or even stack tags on a single target for a greater burst in damage. The Dart Leader functions largely thanks to GV's own powers, and carries no onboard power source, making it largely worthless for anyone else, unless they too can find a way to electrically power it. One other trick the Dart Leader possesses is a Tail Plug, on the rear of the weapon, replacing the hammer. For reasons known only to him, he figured out that if he plugged his ponytail into this specialized socket, he could use the Dart Leader to direct powerful blasts of electricity to specific targets like it was a ray gun. While this is an option in combat, Gunvolt seldom uses it, realizing that it's a crutch too far. Knowing true mastery would eventually require him forgoing the Dart Leader all together one day, he is loathe to become dependent on this setting, but will use it as a last resort. The Dart Leader is actually capable of using multiple different fire modes in Azure Striker Gunvolt, which include a piercing charge shot, a dual spread shot, a reflecting shot, and a dart-cluster launching shot. None of these modes will be available to Gunvolt at first either: this will take time, experimentation, and rune modification of the Dart Leader during his stay at the Academy.
His boots are largely unremarkable, but their runic enchantment allows him to use his electricity to gain a burst of speed. This burst is momentary and controlled, giving him quick acceleration and a higher top speed than an average human, but nothing to superheroic levels. It basically just serves as the dash boost from the games.
His Prevasion skill, however, is going to be tied primarily to a pendant he will eventually create with his runic inscriptions. It will function similarly to the game, where it will only work if he's not channeling his Flashfield or other powers, but he won't be able to get free dodges back to back. Prevasion can be badly abused in the game, but Daybreak Academy's version of it basically serves as an occasional dodge from a particularly dangerous attack. For sake of a better roleplaying experience, it's not something he can completely rely upon; it can fail him, especially if the plot calls for it! And if this pendant is removed, destroyed, or otherwise separated from him, he won't be able to use Prevasion at all, much like the first game. Eventually learning how to use Prevasion without a pendant is possible (he does learn this by the time of ASG2), but that would likely serve as an "endgame" goal, something of a zero-hour ability meant to be saved for a particularly climactic moment.
All of his other Skills, such as Sparkcalibur, Galvanic Patch, Voltaic Chains, Septimal Surge, etc., are locked and will generally only emerge as Gunvolt gains more experience and strength over time, but will largely function similarly to the listing in the wiki. Voltaic Chains is his ultimate ability, and is exceptionally strong in its area of effect, but still shouldn't be game-breaking.
HOUSING: No preference
RP SAMPLE
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